

It’s free and you should play it right now to remind yourself how smooth controls lay the foundation for smooth gameplay. The Google doodle nails the controls of Pac-Man. This leaning into turns due to the buffered input helps reduce the skill needed to make efficient turns thus freeing up the player’s attention to focus on the strategy of surviving the maze. Doing so allows Pac-Man to turn the corner as quickly and efficiently as possible. To make movement even smoother, players can input the direction they want Pac-Man to move before Pac-Man reaches a turn. The walls and lanes are also mapped to this grid so that all movement through the maze is both clear in how it communicates travelable spaces, and clean in that there are no sprite edges to get hung up on as Pac-Man rounds corners. Pac-Man and the Ghosts are one square large. In the original Pac-Man arcade, the entire game is designed to fit onto a grid. Still, with controls so simple, there are a few subtle details in the tuning of Pac-Man’s MOVE mechanic we should cover.

PAC MAN DOODLE 2 PLAYER HOW TO
What’s great about Pac-Man, and what creates gameplay of interesting choices, isn’t deciding how to move, but deciding where to move and when. In fact, You don’t even have to hold a particular direction since Pac-Man continues to move in the direction he’s going until stopped by a wall or a Ghost. Just moving up, down, left, and right with no momentum or acceleration to worry about. There is only one mechanic in Pac-Man MOVE. In this article, I’ll cover the basic mechanic of Pac-Man and build from there in future posts. Because Pac-Man is a relatively simple game, we can dig deep into its entire design and highlight how the small differences between Google’s recreations and the original game make a big difference in the player experience. On April 1st, 2015, I got to play Pac-Man through the streets around my apartment, the DFW airport, and exotic locations around the world via Google’s April Fools’ Day promotion that created Pac-Man levels out of map data.īetween the original Arcade version of Pac-Man and the two Google Pac-Man projects, we have the perfect case study to examine the design of this classic. Now, about five years later, Google has outdone itself with another Pac-Man project. The doodle wasn’t any larger than the normal logo, but the faithful recreation of the sights, sounds, and gameplay of Pac-Man took me from yet another Google search to a glimpse into my past. I remember it as the day I visited and found a playable version of Pac-Man in place of Google’s logo. On May 21st 2010 Google cost the world $120 million.
